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Mecha Simultactics Roadmap

See new and upcoming features, and submit bug reports and suggestions.

Alpha just released!

Planned

More Mechs

Different types of mechs to choose from, each with unique playstyles and abilities.

Feature

More Equipment

Swap out your mech's parts and equipment.

Feature

More Maps

A variety of new official maps.

Feature
Upcoming

Spectate

New spectate mode.

Feature

Overheat melee bonuses

More modifiers for melee attacks when your mech is overheated.

Feature

CPUs in Teams

Add CPUs to team battles.

Feature

Bug Fix: Double K.O. not resulting in draw

Fixed double K.O. not resulting in draw.

Bug Fix

Combat system improvements

Improvements and fixes for combat systems like efficacy, interrupts, and pivoting.

Bug Fix
Released (v0.7)

New Game Mode: Team Battle

Play online PvP with teams.

Feature

New Ability: Destructive Blast

Added Destructive Blast ability that damages everything in the surrounding area, including self.

Feature

Lobby Improvements

Private lobbies, kick member from lobby, custom lobby names.

Feature

Bug Fix: Room does not exist

Steam filters the lobbies by default based on region distance. This prevented players from joining their friends' games. The configuration has been fixed so you should be able to join rooms worldwide now.

Bug Fix

Bug Fix: Stuck on 'Waiting for other players'

Improved handling of connection time-outs during battle initialization. This should reduce the chance of battles failing to start.

Bug Fix

Bug Fix: Desync when player disconnects

Fixed desync caused by player disconnecting or leaving the battle.

Bug Fix

Prevent Touch Of Death (TOD)

H-Slash will no longer launch targets into flyback from off the floor. Can no longer be grappled after a wall splat. V-slash and lunge no longer cancel flyback. Lunge no longer picks downed targets up off the floor.

Balance

Prevent Kamikaze Charge Shot

Charge Shot no longer does splash damage if interrupted while charging.

Balance

Combat balancing

Various changes to how the combat actions interact and resolve. (melee, shield, burst, parry, grab, clashes, etc.)

Balance

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Mecha Simultactics is a simultaneous-turn-based competitive tactics game with isometric grid battlefields, customizable mechs, anime-inspired battle replays, and online multiplayer PvP. Each turn, all players select their actions, which are then executed at the same time. Your available actions depend on the outcome of the previous turn.

Changelog